Shaped Touches by Sean Lally features an interactive video game for the Venice Biennale

As part of this year’s Venice Biennale, architect Sean Lally of Switzerland-based Sean Lally Architecture has paired a physical installation with an immersive simulation video game.  Shaped Touches is an investigation into the ways architecture and space can be perceived, showcasing the inherent subjectivity of the craft. The project is centered around climate change, specifically the impact it will continue to have on the way future environments are experienced. Using a virtual platform, Lally provides unfamiliar and potential perspectives to its users. “Architects are in a position to foreshadow the opportunities and implications these pressures will have on shared public spaces,” reads the project description. “Shaped Touches offers a proposition for how architecture will define its shape and the relationships of people and communities touching that space.” Within the video game, players explore a design space. Every minute, the game restarts in the same space but with new senso...

Shaped Touches by Sean Lally features an interactive video game for the Venice Biennale

As part of this year’s Venice Biennale, architect Sean Lally of Switzerland-based Sean Lally Architecture has paired a physical installation with an immersive simulation video game. 

Shaped Touches is an investigation into the ways architecture and space can be perceived, showcasing the inherent subjectivity of the craft. The project is centered around climate change, specifically the impact it will continue to have on the way future environments are experienced. Using a virtual platform, Lally provides unfamiliar and potential perspectives to its users.


“Architects are in a position to foreshadow the opportunities and implications these pressures will have on shared public spaces,” reads the project description. “Shaped Touches offers a proposition for how architecture will define its shape and the relationships of people and communities touching that space.”

Within the video game, players explore a design space. Every minute, the game restarts in the same space but with new senso...