How Gamification Can Transform Architecture Education
The Age of Digitalization began nearly 40 years ago with the rise of information technology. With it came massive changes in the way humans interacted and industries operated — that is, with the exception of the education field. For the longest time, in spite of continuously evolving technologies around us, classroom learning remained the same. A teacher stood addressing students, imparting knowledge through conventional methods of reading, orating, and chalkboard drawing. This has also been true for architecture education so far. But times are changing. Today’s students have grown up with digital technologies around them and therefore can benefit from new learning methods, such as gamification, to challenge their intellects.
The Age of Digitalization began nearly 40 years ago with the rise of information technology. With it came massive changes in the way humans interacted and industries operated — that is, with the exception of the education field. For the longest time, in spite of continuously evolving technologies around us, classroom learning remained the same. A teacher stood addressing students, imparting knowledge through conventional methods of reading, orating, and chalkboard drawing. This has also been true for architecture education so far. But times are changing. Today’s students have grown up with digital technologies around them and therefore can benefit from new learning methods, such as gamification, to challenge their intellects.